Tomo Michigami
Tomo Michigami
Lead Technical Artist at ViacomXR
New York, United States of America

About

Technical Artist in the entertainment industry. Currently focusing on VR, AR and XR media.
Skilled in real-time graphics(Unreal Unity3D), Programming(Python, C#), 3D(Maya, ZBrush, Houdini)
Strong arts and design professional with a Master of Fine Arts (MFA) from School of Visual Arts.

Resume PDF

View

Skills

3D ModelingEnvironment ModelingCharacter ModelingHard Surface ModelingRigging3D AnimationTexturingreal time graphicsAugemented realityProgrammingsimulationvirtual reality

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Unity
Unity
Unreal Engine
Unreal Engine
Houdini
Houdini
Python
Python
C#
C#
Photoshop
Photoshop
After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
LightWave 3D
LightWave 3D
Nuke
Nuke
Softimage
Softimage
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Premiere
Premiere
Procreate
Procreate
Octane Render
Octane Render
C++
C++
JavaScript
JavaScript
Mel
Mel
Objective-C
Objective-C

Reel

Experience

  • Lead Technical Artist at Viacom
    Newyork, United States of America
    April 2019 - Present

  • Technical Artist at Viacom
    New York, United States of America
    February 2018 - April 2019

  • CG Director at FUJI TELEVISION NETWORK, INC.
    Tokyo, Japan
    April 2007 - August 2014

    Directed real time computer graphics for television programs and related events.