Lead Technical Artist at ViacomXR
New York, United States of America
Technical Artist in the entertainment industry. Currently focusing on VR, AR and XR media.
Skilled in real-time graphics(Unreal Unity3D), Programming(Python, C#), 3D(Maya, ZBrush, Houdini)
Strong arts and design professional with a Master of Fine Arts (MFA) from School of Visual Arts.
3D ModelingEnvironment ModelingCharacter ModelingHard Surface ModelingRigging3D AnimationTexturingreal time graphicsAugemented realityProgrammingsimulationvirtual reality
Directed real time computer graphics for television programs and related events.